Sunday, September 16, 2007

Mighty (Empires) Finished Game

Well, that's out of the way!

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The map is all flocked up and stuff. I used two thicknesses of flock, one for the fields of grass and another, thicker flock to represent big tall trees, "forrests" in game terms.

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I also made up a crap-load of markers for the game. Most of them are pretty boring, but I did like what I cranked out for capitols for each of the player nations:

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And, just for fun, I made a volcano!

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Here's a few shots of the trial game I played with myself, just to see how things would work:

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Now all I gotta do is get those slack-asses to get together and start playing the fucking thing. I spent enough time on it.

FoW -- Field Fortifications

After getting my ass handed to me a while back over a buddie's mine field (my boys just would not cross that thing) I figured it was time to invest a little time in some field fortifications. Since I built these almost exactly as Battle Front have suggested both on line and in print I won't go into a length discussion of how they were made, I'll just hit the high points.

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Each base is 2 x 8 inches, just like the rules say they should be, set on masonite bases I cut from some left-overs. Since I don't own a real drill, I twisted the wire in my Dremmel. If you try it that way, be carefull -- you will snap some with anything above minimum speed on those things.

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I decided to go all-out (no, not me!) and bought a pack of their beach obstacles. Each base has two of the hedge hogs used as supports...

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... and to make some handy corner bits:

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I had a few twised strands that didn't quite have the length to make a full piece (remember what I said about twisting wire at 20,000 RPM?) so I cranked out a "cleared" section:

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All told, I made enough barbed wire to supply a standard Pioneer Platoon in Flames of War. If I want to do any real fortification type games, I'll need a lot more, but for now this should be pleanty (I wish I'd used all of this in the tournament I was at yesterday...)

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I also made up a mine field to slow tanks down (when I'm not a dumb-ass and leave them a nice big fat gap to roll through...)

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It is just a simple base with match sticks cut down for the corner supports. I strung a thin wire around the whole thing, wrapping it around each post and glueing it in place with super glue.

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And it just wound't be a mine field without a warning sign. You can also see one of the exposed mines, made from a bit of plastic punched out with a hole-punch and a bit of round sprew glued on top.

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Before everything was put together, they were covered in my standard basing paste (coffee, water, and white glue) and painted up to match my table. Bits of grass finished the bases, and then I glued on the wire. The wire was quickly rusted with some chestnut ink shot from the air brush -- I didn't even bother to paint the wire as metal, since it already was, well, metal. The burnt color in the cleared section of wire was also done with a quick air brushed shot of black.

Weird War II -- SciFi German Death Rays

Based on reverse-engineered technology salvaged from craft left-over from the 1938 Martian invasion, the German military first began field-trials of their various Death Ray weapons in late 1943. By mid-1944 units began to receive these weapons in limited quantities, typically with a single unit receiving a mix of weapon types. Fitted to existing halftrack mounts, these weapons were issued to anti aircraft units, though they were often intended for ground attack uses. Here we see both a Heat Ray and a plasma weapon of some type:

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Ev
The Heat Rays were very popular with the troops and made excellent area-denial weapons. Effective in the anti-infantry role, when fired the weapon spewed forth a shower of white-hot sparks, instantly vaporizing organic tissues. The victim's remains are deposited on the ground as a roughly man-shaped lump of white powder. An interesting side-effect of extensive use of the weapon is a localized magnetic field which can knock out wired and wireless communications and temporarilly magnetize clocks and compases, rendering them useless for a short time.

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The plasma weapon, referred to by the troops simply as a "death ray," is a more complicated -- and less reliable -- design, but it is the far more potent of the two weapons. Its science is a secret closly guarded and seldom explained by the scientists of the Third Reich, but it somehow breaks down the atomic forces holding molecules together. Any object hit by these glowing green globs simply seases to exist. Tanks glow for a moment before they disapear. Humans freeze in place, their skeleton briefly shadowed by their radioactive flesh, before they also vanish.

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I built these models on a whim on afternoon. Based on Battlefront armoured AA halftracks (it is two vehicles, with different putty-made stowage, but I wasn't consistant when I took the pictures), the weapon mounts are removable, allowing the vehicles to return to standard duty.

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The guns themselves are built up from old Games Workshop 40K heavy weapons. In this case I used a multi-melta from a Space Marine land speeder, and a plasma cannon from... somewhere (maybe Imperial Guard? I really don't remember.) The gunners are Battlefront side-car riders seated on cut-down Old Glory side cars, with some rivited plate armour salvaged from some old GierKrieg models. The controlls are disused gun sights, and the back sides were detailed with whatever crap from the bitz box looked right, mostly Space Marine jet pack and bolter parts.

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Eventually I'll come up with some rules for these things as part of mysooner-or-later-but-probably later Weird War Two project.

Thursday, August 23, 2007

Virgil and his Wikiscanner

You've probably heard all about the wikiscanner and how it is (at least in the context of wikipedia) getting corporate panties in a well-deserved public twist. I think it rules. It was also built by someone who was in the same not-a-frat as I was in school, so I gotta link to my boy on this one.

http://www.virgil.gr/


If you have no idea what I'm talking about, like Colbert sum it up for ya:
http://www.youtube.com/watch?v=CdtBGK-i8lw



http://wikiscanner.virgil.gr/

Thursday, August 9, 2007

Mighty (Empires) Distraction

OK, I knew this was comming... all the work I've been doing on the paratroopers, I knew, would come to a screaching halt for God knows how long when the new stuff got here. Well, Might Empires showed up last Thursday. And now we'll have an example of why I should post things closer to real-time, instead of my standard retroactive postings.

Thursday the game came in. I dropped everything and started cleaning hex tiles. Let the distraction commence.

Friday, Geoff saw the map -- no painting, just assembeled plastic. Immediatly, he had to have one. This was good, for it would doble the size of the rhelm over which we would fight. However, he needed me to drive him to the mall. And when we got there, he'd forgotten his wallet. Fucker. Anyway, we got him a map, and stayed up until 2 playing with the air brush to get them painted. We got both maps knocked out in the night -- maybe this wouldn't be such a distraction after all? I painted the mountains and rivers on both maps, but other than that Geoff painted his own. At the end of the night, this is what my map looked like:

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By the next morning, the borders of the hexes were painted and the river had a coat of thick clearness on it.

The weekend was kind of general stuff, a bit of details and kung fu. I was starting to paint up all the little markers, and think about all the additional markers I'd need to play the game with the old rules... this was going to take a good while...

Then I got laid off on Monday. Fuckers. 10 years with the company, and new management shows me the door. Fuck 'em.

So I had a bit of free time on my hands.... Now all the markers with the game are painted, the map is all edged and clear coated. I need to do more markers, paint 'em, and flock the map. Geoff also needs flock, so we'll probably do that together. Its comming along nicely.

And I should take delivery of my Chinese today or tomarrow. Things are good in game land.

Now, if any one knows about a good job opening for a server monkey...

Friday, August 3, 2007

US Paratroopers Army Update –5: 2nd Platoon, Fall In!

Retro-Dated: Spring 2007

Of all the platoons in this force, 2nd platoon is the most literally accurate, in the sense that I didn’t need to do any event-shifting. People were still swapped about, giving real actions to real people who simply didn’t perform said action, so that I could use all the cool elements from the mini-series and keep my roster accurate. But the theme for this project is “The first night of snow in Bastogne,” and on that night, Easy Company was in their fox holes. So is 2nd Platoon.

I just realized that I don’t think I’d mentioned the theme in any of the previous posts.

Anyway, what scenic elements might I include to make these guys look like they are dug in under the trees overlooking Foy? I always try to have certain elements (like the mud or snow) that match across the entire army and unify the force, with other elements that match across a given platoon but distinguish that platoon from all the others. That way I know which platoon just lost its bazooka, for instance. Hum… dug in over Foy… maybe fox holes and trees? These two elements would be my “platoon unifiers” for 2nd Platoon, and every team would have either a tree, a hole, or both. Trees would be easy. I never like it when folks permanently mount trees to their infantry bases – its just too much, too tall, and looks wonkers when they go to a city fight, dragging part of a forest with them. I would resolve this problem by using Woodland Scenics brand trees. These are modeled with a separate tree and base part, so that the trunks could be kept removable. When not in place, I’m left with a stump. I probably won’t ever play with these guys with the trees in place, but it is a nice element when they are on display.

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The fox holes would be just a bit more work. I toyed around with a few designs before settling on a technique that I thought looked good enough, wasn’t too much work, and that didn’t suck. I’ve tried something similar with one platoon of my Germans, using Old Glory pieces meant to be in fox holes. Basically, they were just cut off at the waist. That never really satisfied me. I mean, it works, but leaves you with the guy just sort of disappearing, and no real representation of the inside of the fox hole. I also tried simply sculpting the rim of the fox hole on top of the base, but that made everyone look like they were inside personal volcanoes.
In the end, I settled on a layered approach. I would cut pieces of thick card to the size of the bases and draw the rim of the fox hole onto them. I could then stack these on an infantry base to thicken it – depending on how deep I wanted to go, it would usually take 2 to 4 layers of card. I’d cut out the hold in the top card, and trace the outline of that hole onto the next card down. Repeating this process dug out most of the hold, and depending on which side of the tracing line I cut on varied the slope of the inside of the hole – that is, if the marker I used drew a 1mm wide line, if I cut on the “inside” of the line I would get a more gradual slope than if I cut on the “outside.” Using layers of card, in addition to my normal ground paste, gave me an extra little bit of depth to the fox holes. The other nice benefit to using card in addition to some kind of ground smear is that I could cut a hole in the top layer for any base tab, just like the fancy cast resin bases from Battle Front. One layer of card was about half the depth of each tab. I used this trick all over the place, particularly with castings that I couldn't quite get to set down on the bottom of their fox holes. It gave me a wonderful cheat, and when mixed with things like cutting off half the base, setting one foot up on something, and smearing coffee over the end result, the base tabs often just went away.

Once I’d cut all the cards I could set the last one on the base itself, trace its outline onto the base, and sink the final hole into the base itself. Using a Dremmel tool, I carefully ground out the bottoms of the foxholes, trying to remove as much plastic as I could without going all the way through – I slipped a few times, but for the most part it worked pretty well. This gave me most of the fox hole depth, but I would still need something of a lip around the rim to really get it too look deep. I made this lip with the same epoxy paste I’d used on 3rd Platoon. I also evened up the edges and smoothed over the roughly cut card layers. It was during this stage, which turned out to take a lot longer than I’d expected, that I did all the figure conversion work and added the big details like ammo boxes and the like. The results looked something like this:

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Most of the conversion work for this platoon wasn’t very exciting, just making every body sit down! There were a lot of arm adjustments to get models to interact with each other, and quite a few repositioned legs. Anyone even close to seated had potential to become seated. Just like 3rd Platoon, when they were done every team got my standard coating of coffee/mud.

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When this was dry I went back through with green stuff and added all the little custom details like rations or cigarette packs. It was the little details that really made this platoon work for me. I didn’t want clean fox holes, I wanted fox holes filled to the brim with crap!

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The rest of the platoon was modeled using the same techniques – cards were cut to the size of the base, the fox hole was drawn onto the top and cut out to make the pattern for the next layer down, and so on, with putty used to form a lip and smooth over the seams. The hardest part of doing this platoon was matching the teams to scenes in the mini-series. I mean, its one thing to make the moment of tossing a grenade down a gun barrel exciting, dynamic, and recognizable. It is something else entirely to make one group of guys sitting around a hole look different than the other scenes of guys sitting around a hole. For example, this team is very similar to the one we were just looking at:

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They are both basically guys sitting around a hole next to a tree, but if you look closely several details are different, and they both represent different scenes. I’d thought about doing a side-by-side with my models and shots from the mini-series, but I think I’ll save that until the army is painted. Maybe you can guess some of them from these “making of” shots.
It was a constant challenge to find or make enough miniatures that looked like they could be in or around their fox holes. To get by, and for variety, I ended up making paratroopers out of lots of castings that used to be standard infantrymen. As I worked, I realized that, at least in 15mm, there are really only a few things that clue in the eye that the miniature is a paratrooper – lots of webbing and kit, a backpack, and big leg pockets. Take these two guys, for instance. Both got green stuff pockets. One also got a green stuff back pack, while the other got a backpack cut from a paratrooper. In other instances, I used the backpacks from the Battle Front vehicle stowage pack.


This guy also shows one of my classic base tab hiding methods, the half-cut & prop.

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The base tab was cut away from the front foot with a razor saw, then clipped in half with a wire cutter. I bent his rear ankle just slightly to increase the height of the lead foot, and glued him down so that his foot would rest on the log. While this guy is just chillin’, this technique can really add a bit of dynamic action when used on an advancing team.
I really had a lot of fun with the small details on this platoon. Some of theme were just random junk thrown around, but many of the details were inspired by shots in the mini-series, like this one, the classic “dude cooking in his helmet”:

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On a technical note, in a few instances such as this you may notice a brown putty, in addition to the green stuff. This is basically the same stuff, but I don’t like it as well. I generally buy Reaper branded green stuff, just because it is easier to get locally than anything else – I can pick it up within 2 minutes walk of my office. The brown stuff is also reaper branded, but it cures a good bit faster, and doesn’t take detail at all as well as the green stuff. For the most part, I’ll be using it just for bulk crap, nothing with any kind of detail, from here on. It makes a good enough gap filler, but I won’t be getting any more.

One of the first scenes I thought of when I decided to mimic the mini-series was the scene of Joe Toy and Bill Guarnere being wounded in the shelling. Some might see it as a touchy subject, and some others might do it for shock. To me, this one is all about respect. I also wanted to include Lt. Compton’s reaction to the incident. In his memoirs, Dick Winters described what he called a universal gesture: when a soldier checked out he took off his helmet, ran his fingers through his hair, and dropped his helmet. After that he was done. According to Winters, this action was a universal sign of combat fatigue. So in this piece you can see both the war’s wounds, both physical and psychological.

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But 2nd Platoon wasn’t all about pain and suffering. There are a few lighter moments included, such as the famous encounter with “Hinkel.”

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The basic process was the same for this hole as all the others, but to get the German down deep enough I did resort to cutting his legs off. That’s fine, this guys is going to be half buried in the snow when it’s all said and done, anyway.

By the time this platoon was getting close to the end, maybe I was getting uncreative, or bored, or whimsical. Or maybe I’d just dug too many holes. But I was tired of making guys sit down, I needed just a bit of action, so the bazooka team for this platoon seems to be in a bit of a hurry:

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There must be shells on their way in. This one was just a bit of fun, adjusting the two castings to look like they might be mid dive, and coming up with all the general crap to lay around the hole. I cut the bazooka and some of the details off other American figures. If only they’d release a pack of loose small arms…. The bit of foil will be a wool blanket. This is also a decent example of one way I came up with all the junk to lay about. I picked up a very large and all-inclusive book for collectors and re-enactors that had nice shots of just about every bit of anything issued to anybody in the war. With each unit, when it came time to add something distinctive, I’d just go to the section on that kind of troops and find something that looked cool and make it. In this case, you can see the special bag for the bazooka rounds.

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As with 3rd Platoon, I wanted to be able to see a texture difference between the bottom of the holes and the surrounding, undisturbed ground. In this case, rather than the sand I used to look like well-worn trenches, I decided to try and make these look like they were freshly dug. I used the cylindrical shape of the Dremmel’s grinding head to sculpt in what I hoped would look like shovel marks. As you can see from the piece below, this wasn’t always as successful or convincing as I would like, as it didn’t leave me much room to hides the base tabs, and some of them remained visible. You can even see this guy’s hand floating just a bit above the ground! Oh, well. It came out pretty well on some of them. Just not this one. Others ended up with sand or coffee on the bottom, anyway (often because I drilled all the way through…)

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As always, I had to model every possible option for the platoon, including the little supply cart thing that BF includes with their packs even though they have no rules for it, as well as the officer for Mid War, dropped in the Late War lists. When you push the whole lot of them together, I think the effect of thiks unit is rather striking, even if they are less extravagant than 3rd Platoon. But I sort of wish I’d used more trees.

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